Forum: help
Monitor Forum | | RE: Build of rgl fails to load [ Reply ] By: Duncan Murdoch on 2021-01-27 11:32 | [forum:48678] |
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The CRAN build does support OpenGL. It requires the user to install XQuartz to provide the windowing system. |
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| RE: Build of rgl fails to load [ Reply ] By: Peter West on 2021-01-27 10:42 | [forum:48677] |
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Thanks Duncan. I think from hazy memory that the CRAN rgl (for OSX anyway) is built without opengl. Has anyone managed to build with opengl in recent times? |
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| RE: Build of rgl fails to load [ Reply ] By: Duncan Murdoch on 2021-01-27 10:16 | [forum:48676] |
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I don't use MacPorts, so I can't help you with the build. I'd advise you to use the R and rgl builds from CRAN instead. I've used some Homebrew libraries, but never MacPorts. Alternatively, you can make the build much simpler by using the --disable-opengl configure option, e.g. R CMD INSTALL --configure-args="--disable-opengl" rgl_0.104.16.tar.gz This will remove dependency on X11 and OpenGL. It still allows displays in a browser using `rglwidget()` calls (which can be made implicit). |
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| Build of rgl fails to load [ Reply ] By: Peter West on 2021-01-27 03:23 | [forum:48675] |
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MacOS 10.14.6 XQuartz 2.7.11 My build hangs at the step testing if installed package can be loaded from temporary location I originally tried with the MacPorts xorg-server installed. I then re-installed XQuartz and tried again. The 00LOCK-rgl directory has to be removed at each step, and the R processes killed. I tried building from the gz file locally. pkg-config wasn't found, so I created a .Renviron file adding my MacPorts bin dir to the PATH. Build still hung. I downloaded and installed all of the precompiled libs provided for MacOS, commented out the PATH change in the .Renviron file and linked pkg-config from /opt/local/bin into /usr/local/bin. Tried again. Load still hung. Do I just give up on rgl at this point, or is there something else I can try? |
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